![]() ![]() I then setup eye tracking and this is where I started to become really impressed. ![]() If you’re wanting to check your surroundings or grab your controllers, you can push a button on the bottom of the headset, to get a pretty clear black and white version of your surroundings.Īfter getting comfortable with the variety of intuitive adjustments that you can make to the headset fit, you’re prompted on-screen to make sure the headset is straight and your eyes are correctly in-line with both lenses. The original PlayStation VR had a noticeable screen door effect due to the resolution, but that was nowhere to be seen here with crystal clear graphics showing up on screen. Immediately when putting the headset on, the 4x resolution bump to 4K from the original PlayStation VR was felt everywhere from text to the visuals on-screen. ![]() It was actually a really welcomed drop in weight over the Meta Quest 2, and I came out of it feeling a lot more comfortable than I would a Meta Quest session, so honestly, it’s a non-issue (and maybe even a benefit). I can understand why this might be a bit disappointing if you’ve a wireless Meta Quest user, but it’s a massive improvement from the PlayStation 4 solution which required multiple cords to be connected to both the console and power. I’ve seen a lot of chatter about the fact that the PlayStation VR2 uses a cord to connect to the PS5. I was a massive fan of PlayStation VR at launch, spending a bunch of time with a variety of launch titles, but it all became a little bit hard with the breakout box, and more easily accessible headsets such as the Meta Quest (and subsequent Meta Quest 2), but after going hands-on with the PlayStation VR2 earlier today, I really feel like PlayStation is going to have a lot of people rushing to pickup its VR headset once again.Įver since Kieron’s super positive PlayStation VR2 impressions where he tried out Resident Evil Village back in November, I’ve been really eager to try out some of the improvements that he spoke about, and he definitely wasn’t selling short how much all of these improvements come together to provide an immersive VR experience that we haven’t really seen before. ![]()
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